![]() You can checkout and run the example application locally via Runme. You'll use Node.js to create this server, which will feed the current time to the client. This is just example and change it based on your case/requirements. Creating a WebSocket Server in Node.js First, you're going to need a server that receives connections and provides some sort of real-time data. const WebSocket require ( 'ws' ) const wss new WebSocket. Any resemblance to WebSocket Secure (often referred to as WSS) is a coincidence. Note: For brevity’s sake we call it wss in our code. WebSocket: W3CWebSocket, // custom WebSocket constructorĬonst isServerSide = typeof window = "undefined" Ĭlient = new ReconnectingWebSocket(`ws://127.0.0.1:8000/ws/`, options) Ĭonsole.log('WebSocket Client Connected') Ĭonsole.log("Connection Error: ", error) Ĭonsole.log('echo-protocol Client Closed', close) First, require the WS library and use the WebSocket.Server method to create a new WebSocket server on port 7071 (no significance, any port is fine). This repository was created for use in the following blog post: Getting interactive using Node.js WebSockets. Import ReconnectingWebSocket from 'reconnecting-websocket' This repoistory houses a minimal WebSocket example using Node.js. Return new Promise((resolve, reject) => from "websocket" Building a WebSocket Server With NodeJS As prerequisites, you should have Nodejs and NPM Installed in your system. Using async-await if Socket closed or any error occurred on the server the client will try to connect automatically every 5 sec forever const ws = require('ws') ![]()
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